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M.U.L.E. Docs
I've retained the original formatting so you may have to adjust it to get the file to display and/or print correctly. Noisy phone lines caused the occasional glitch or truncated file. I replaced some, but not all, instances of line noise with "[ERROR]" where applicable. |
************************************* M. U. L. E. ************************************* M.U.L.E is a stategy game concerned with colonizing and settling in on another planet. Four people can play. There are three levels of M.U.L.E.; beginners, standard and tournament, each with a different set of rules. 1. Choosing Your Character; Mechtron Bonzoid, Gollumer, Packer, Spheroid Flapper, Leggite, or a Humanoid.The computer will cycle [ERROR]nt colors. Pushing your joystick at a certain color chooses that color. You can choose a character in much the same way. 2. Summary Report- You and the other players each start with $1000 in money and $300 worth of food and energy-'goods'. 3. Deciding What to Produce- You decide to produce food on your river land. Your plot of land will flash when it is your turn. Decide what you want to do with your land. Mountains are best for farming for Food and flat land is best for producin Energy 4. Outfitting Your M.U.L.E.- You out- fit a M.U.L.E. to produce Food. When you push your button, the town zooms into view. Go into the corral, get a MULE and take him to any outfitting shop. When the time bar runs out, your turn ends regardless of what you are doing. 5. Instal[ERROR]Push your joystick botton when your character is dirctly over the house. If you miss you'll hear a beep, try again. When instaled your MULE turns into a production symbol. Your property is ready to produce food, energy or smithore. 6. Wampus Hunting- The Wampus lives in caves in th mountains. When he opens his door, his bell rings and a light flashes. If you catch him, he will pay you to [ERROR]without a MULE.Then when you see his light, jump on him. 7. The Pub- Going into the Pub is an automatic way to win money. But if also ends your turn. The more time remaining, the more you will win. 8. Random Event- You can't really plan for 'random events' like Planet- quakes, Acid Rain and Pest Attacks, but they happen. 10. Production- Production happens automatically, you just watch your land produce, Each little box that appears on the left side of your land represents one unit. 11. The Store- There is a store in the game, played by the computer. During the Auction, the Store buys sells food. Energy and Smithore. It starts out with 16 units of Energy and no Smithore. After that the num- ber of units it has to sell depends on what the players buy and sell. 12. Player Status There are three Auctions each round, one each for Smithore, Food, and Energy. Each auc- tion starts by showing your 'Status' in that good.A line grows and shrinks to show how much you started with,[ERROR] you if you have a shortage or a sur- plus for your next turn. (Except for Smithore, which is not'critical' for survival). Finally there is a message telling how much of that product the Store has. 12. Declaring- Push your joystick up or down to declare whether you are a Seller or a Buyer. You can change back and forth as often as you wish until the Declare Timer runs out. Hint; If you have a surplus, you should sell it (your character will automatically jump to the SELL pos- ition). If you have a shortage. BUY! 13. The Auction Begins-The auction starts with the sellers on the top and the buyers on the bottom. Now the units row shows the number of units traded during the auction, instead of the number of units owned by each player. Sellers move down to lower their prices, Buyers move up to raise their bids. Dashed lines in[ERROR]the lowest price among all four players. All characters can move at the same time, racing to buy and sell before the auction timer runs out . 14. Trading- When the Buy Line and the Sell Line meet the Buyer and the Seller start flashing. Trading begins one unit at a time. As trades are made, the Buyers money decreases, the Seller's money increases, and both player's Units Traded increase. Either player can stop trading at any time, simply by moving away from the line. Otherwise trading continues until the Seller runs out of extra product, or the Buyer runs out of money. Summary Report (again)- The summary Report shows your points, or 'Net Worth' after each round. Don't feel bad if you're in last place now. The losing player gets some advantages. For example, if you and another play- er both try to get the same piece of land during the Land Grant, you will get the land. And if you and another player both try to Buy of Sell at the price, you will get to make the trade even if he of she is also on the trading line. 16. Tranferring M.U.L.E.s- Later in[ERROR]he game you can move MULE's that you have installed. You can even take them for a different type of product- ion. To transfer a MULE go to your plot (with or without a MULE in tow) When you press your button, the MULE you are leading (if any) will be in- stalled and the one previously in- stalled will be following you. You can take the new MULE to another plot or you can re-outfit him for a dif- ferent type of production (by taking him back to town). If you have no other use for the MULE, return it to the corral for $100. You are now ready to play the Beginer game of MULE. The game will last 6 rounds. Who ever has the highest value or[ERROR]the winner the 'First Rounder'. Good Luck! ::::::::::::::::::::::::::::::: :: WALKTHRUS BY DOC'S R US :: ::::::::::::::::::::::::::::::: (C) 1984 |
Intro
Ailanthus Tree: Login | Users | Commands | Messages | Chat | Hang
Magpie BBS: Messages | Users | Commands
Misc BBSes: Aerogram | Bonsai Tree | Mofo | NYCENET | Riverdale | Misc Messages
ASCII Art: Nude | Jane | Femme | Spock | Kirk | Nixon
Game Docs: Archon II | Breakdance | Bruce Lee | Cutthroats | Dallas Quest | Deadline | Flight Sim 2
Hitchhikers Guide | Incredible Hulk | Infidel | Kennedy Approach | Mask of the Sun | M.U.L.E.
Pastfinder | Pinball Construction Set | Raid on Bungeling Bay | Raid over Moscow | Rescue on Fractalus
Seven Cities of Gold | Sonar Search | Spy vs Spy | Whistler's Brother
Util Docs: Blitz Compiler | Designer's Pencil | Easy Script | Kwik-Write | Micromon
Movie Maker | Paperclip | Perspectives | Wordpro 3 Plus/64 | Wolfenstein
Philes: 1541 Alignment | 976 Numbers | Mainframes | Sysops' Bible
Drugs | Knock-Out Drops | Lock Picking | Radar Jamming | Thermite
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Last modified: Fri 02 February 2007 18:23:36 |