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Castle Wolfenstein Docs

I've retained the original formatting so you may have to adjust it to get the file to display and/or print correctly. Noisy phone lines caused the occasional glitch or truncated file. I replaced some, but not all, instances of line noise with "[ERROR]" where applicable.


  *************************************
  *:::::::::::::::::::::::::::::::::::*
  *::       CASTLE WOLFENSTEIN      ::*
  *:::::::::::::::::::::::::::::::::::*
  *************************************
  
    If you follow the strategy
   outlined below, and familiarize
   yourself with the escape route,
   you should have fewer problems
   in your mission to steal the
   Nazi war plans and win those
  
   UNIFORMS - As soon as you can, get a
   uniform.Once you put it on, you will
   be able to sneak past the regular
   guards without having to shoot them.
   However, this ruse will not fool the
   vicious SS officers!
   SS MEN -- You will usually need a
   grenade to do away with an SS man.
   Try this trick:  While the disk is
   whirring,
   peek into the next room to see who's
   in there. Jump back into the first
   room and take a moment to plan your
   strategy.  If there's an SS officer
   in the next room,dash in and fire
   off a bullet. Immediately return to
   the first room and
   aim a grenade at the door The SS man
   will follow you.  When he appears in
   the doorway, throw your grenade. Now
   you can
   return to the second room and the
   regular guards will not bother you
   (assuming you are already wearing a
   uniform) If you dont have a grenade,
   and an SS officer is in your way,
   here's
   another suggestion: Start firing
   bullets at him until (hopefully!) he
   surrenders.
   Then search him. You may be able to
   take his bullet-proof vest. Once h[ERROR]ed you can dispatch him
   with one bullet. Another way to
   outfox
   an SS man (if you have at least two
   grenades is to blow a hole through a
   wall with one grenade then hurl your
   second grenade through that hole at
   the Nazi.
   GRENADES Heed this advice when youre
   tossing a grenade: You must be at
   least
   several paces away from your
   intended
   target.  If you ab[ERROR]walls! 
   Crashing into a wall not only causes
   those irritating and noisy screen
   displays, it also gives a guard time
   to
   capture or kill you  He keeps moving
   while youre standing there twitching
   USELESS ITEMS--There are a number of
   useless items in the chests
   throughout the castle. Food, liquor
   cannonballs,
   and medals won't do much for you, so
   don't worry about them.
   AVOIDING DEMOTION -- If you're tired
   of being demoted, here's a solution
   When you enter a room, open the door
   of your disk drive.  If youre killed
   in that room, it won't be recorded
   on the disk. 
   You can then start again in the
   dungeon with the same rank and the
   same layout.
   But, remember to close the drive
   door as you move from room to room!
   PACIFISM-Being trigger-happy can get
   you killed.  If you've got a uniform
   and have found the war plans,
   just get out and get promoted!
   (Note:  Escaping
   *WITHOUT* the war plans does not
   guarantee promotion.)
   OPENING CHESTS-If you've had it with
   the long waiting time for the chests
   to open, try shooting at them.  Or
   you can
   hit your repeat key (or repeat key
   and space bar) several times.
   This should
   at least speed up the time to twice
   as fast.  (Too bad this technique
   doesn't work on those tedious
   instructions at the beginning of the
   game!) What to do
   while youre waiting for those rotten
   chests to open:  Make lasagna; get a
   haircut;  change the kitty litter;
   read the Sunday paper; take a bath; 
   meditate;  go to the bank or sleep
  
       Although the layout of the
   castle changes each time you
   begin a new game, the escape
   route always re[ERROR]l of sixty
   rooms.  You should explore as many
   as possible in order to find the war
   plans;  however, once you have the
[ERROR]ion of the escape route make
   a map of the castle.  Draw each
   level as a large square and divide
   the
   squares into the appropriate number
   of rooms Fill in the doorways as you
   proceed in the game.)
   LEVEL 1 The dungeon where each game
   begins. There is only one room here,
   and you must ascend the staircase to
   Level Two.
   LEVEL 2-Nine rooms.  You will enter
   the first room from the stairs
   between Levels One and Two.
   The shortest route
   from[ERROR]
   (leading to Level 3) is as follows: 
   Go north twice, then east once.  You
   will now be in a room with a
   staircase. 
   Ascend to Level Three.
   LEVEL 3 -- Twenty-five rooms.  You
   will be in the room with the stairs
   between Levels 2 and 3 To get to
   the next staircase (leading to Level
   4 proceed as follows:  Head south,
   then west three times, then south
   again, then east three times.
   Two more moves south, then a 	[ERROR]4-Sixteen rooms. From the
   top of the staircase head north once
   then east twice. Now turn south, and
   then east once again.  Move north 3
   times, and west twice.You will be in
   the room containing the staircase
   leading to Level Five.
   LEVEL 5-Nine rooms. <You're almost
   out!> Head south twice, then east.
   Move
   north twice, then east again.
   Two more souths, and you'll be in a
   room with a doorway leading west
   and...*FREEDOM!*
       *** AUF WIEDERSEHEN! ***

Intro
Ailanthus Tree: Login | Users | Commands | Messages | Chat | Hang
Magpie BBS: Messages | Users | Commands
Misc BBSes: Aerogram | Bonsai Tree | Mofo | NYCENET | Riverdale | Misc Messages
ASCII Art: Nude | Jane | Femme | Spock | Kirk | Nixon
Game Docs: Archon II | Breakdance | Bruce Lee | Cutthroats | Dallas Quest | Deadline | Flight Sim 2
Hitchhikers Guide | Incredible Hulk | Infidel | Kennedy Approach | Mask of the Sun | M.U.L.E.
Pastfinder | Pinball Construction Set | Raid on Bungeling Bay | Raid over Moscow | Rescue on Fractalus
Seven Cities of Gold | Sonar Search | Spy vs Spy | Whistler's Brother
Util Docs: Blitz Compiler | Designer's Pencil | Easy Script | Kwik-Write | Micromon
Movie Maker | Paperclip | Perspectives | Wordpro 3 Plus/64 | Wolfenstein
Philes: 1541 Alignment | 976 Numbers | Mainframes | Sysops' Bible
Drugs | Knock-Out Drops | Lock Picking | Radar Jamming | Thermite


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Last modified: Fri 02 February 2007 18:23:40