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Spy vs Spy Docs
I've retained the original formatting so you may have to adjust it to get the file to display and/or print correctly. Noisy phone lines caused the occasional glitch or truncated file. I replaced some, but not all, instances of line noise with "[ERROR]" where applicable. |
************************************ SPY VS. SPY ************************************ OBJECTIVE_ Your mission is to escape the embassy . Top secret briefcase in hand. It is important to remember that all else is but aa mere distraction. Before time runs out, you must manag e to find, fill and keep the briefcas e, locate the only exit and board your place with all of the following : Passport, travelling Money, the Key and the secret Plans._ Both players start with epual time to travel the maze, collect required objects, search for the briefcase aand exit the embassy before their plane takes off._ With your Joystick or appropriate keys, move your cursor, up or down, to any of the options;_ 1. Number of players. _ 2. Difficulty level_ 3. Intelligence Quotient of the computer (one player version only)._ 4. Airport exit revealed or hidden until the end._ (I.Q. of the computer is only availab le in one player mode.)_ Once your selections have been made, the Spacebar or Joystick button will begin the game._ _ Movement - Pushing the Joystick forwa rd will move you towards the rear of the room. Pulling the Joystick back will bring you towards the front. Moving the joystick right or left will move you right or left. If you move from room to room, you will notice that a Movement Status Indicator bar (located below your room) is scrolling from right to left and being updated with each new room that you have entered. These symbols can show you how to go back to where you've come from. For example, if you move one room to the right aand two rooms back, you will see, reading from right to left, As you move, you Movement Indicator will scroll from left to right, deleting each arrow until you return to the room in which you started. _ OBJECT MANIPULATION - First, move within range of any object (you will hear a short tone and see a flash). Then press the Joystick button. Any object found within a room can be opened or lifted and may reveal one of the hidden items you are looking for. If you're not so lucky, it will activate a Booby Trap, blowing you to smithereens..._ OPENING DOORS - Again, move within a range of any closed door. Press the Joystick button and the door will open._ KEYBOARD COMMANDS - f5 Return to Option Screen_ Run/Stop - To pause game play_ S - Press once n music off, again to turn it on _ Space Bar - Press to start game._ _ Simulplay - With the clock running at all times, we didn't think it was fair to make players wait to take turns. So, voila! Simulplay. Since both Spies' activities take place out in the open, the challenge becomes watching aand remembering what the other Spy does while you go about your business. Simulplay allows players to engage in club-to club combat, place booby-traps, chase each other and generally get in the way._ Hand-to-Hand Combat - The combat mode exists only when both Spies are in the same room. Simulvision ends, and the Spy that entered the common room appears on the same screen as the Spy that was already there. Both Spies have the options of attacking, leaving, or avoiding the other Spy._ In the combat mode, Sot search object s, or use the TRAPULATOR (six icons on the right hand side of the screen ) Doors, however, still work, aand so do any traps that might be connec ted to them. If Spies are not within range of any object when pushing the Joystick Button, they will wield clubs with which they can hit the other Spy on the head or jab him in the stomach. To smash him on the head, the button is held down while the Joystick is moved from the Up position to the Down position (swing the club downward). To jab, move the Joystick from left to right (or right to left, depending on which way the Spy iss facing). When the Joystick Button is first pushed down, the Spy will automatically face his opponent, regardless of which way he was facing or moving. To move your Spy during combat, release the button and move as norma l._ Hitting the other Spy weakens him, and about 7 solid blows are needed to 'Kill' him. However, Spies will recover strenght over a period oofff time._ If a Sppy is carrying anything when he enters a common room, the object is lost or hidden in the common room, depending on the type of objec t. Traps and remedies are lost, while inventory items and the briefcase are hidden somewhere in the room. The winner of the combat sequence can search the object ooooouuut, and either regain or gain possession ._ NOTE; At thee beginning of each new game, both Spies will start out in the same room only a few steps from each other. So, don't become the victim of SAP-otage...keep your guard up._ _ TIME - Bothe players start with equal time to travel the maze, collect required objects, search for the briefcase and exit the embassy befor e their plane takes off. However, there are several time penalties. You lose time when you set a booby-t rap. When setting a trap, you will hear several beeps. This will tell you that the trap was properly set and it reminds you to watch your Trapulator, which will be deduction the appropriate time._ However, if you are the victim of a booby-trap or the loser in hand-to -hand combat the clock will continue to count down even though you are 'unconscious'. These losses of time can never be regained. When time is about to run out the red button on top of the TRAPULATOR will flash and sound it's warning_ Both players can never run out of time at the same time. There fore, one player will outlive the other. The surviving player will continue his search for the briefcase, requir ed objects and the exit. If you are playing against the computer and the computer hass time remaining, you can abort the mission by pressin g (f5) key. Even after your Spy's demise, the traps he has set remain. The game is by no means over just because one player's time has run out. _ To stop the game or pause, press the RUN/STOP key._ _ BOOBY-TRAPS - As players move through the maze of rooms, they may select any of the five booby-traps. The booby-trap arsenal contains: bombs, springs, buckets of water, guns with Strings tied to the triggers and time bombs. The time bomb needn' t be hidden. In fact, it is activated immediately and is the only bobby-tr ap that cannot be carried or neeutral ized! The Gun with a String aand the Bucket of Water can only be attached to a closed door. All other traps may be placed behind oor in anything found in any room._ Spies can carry traps in and out ooff rooms, placing them where they wish when they are ready. Booby-trap s are depicted in black, while the remedies are shown in color._ _ To PLACE AND_ SET A TRAP_ 1. Press the Joystick button...T WICE! You have just accessed the Trapulator. Observe the large arrow. _ 2. Move the large arrow about the Trapulator using the Joystick or Keyboard arrows._ 3. Position the arrow over the booby-trap of your choice._ 4. Press the Joystick or if you are using the kdyboard, the Spacebar. The booby-trap is now held by your Spy. _ 5. Position the SPY in front of the hiding place you have selecte d._ 6. Watch for a brief flash in your Spy's room. This flash indicate s the spy is properly positioned._ 7. Press the Joystick Spacebar. The booby-trap will disapear and youu will hear the short beeps. These indicate that the trap has been set aannnd that time is being deducted from the time remaining before your flight leaves._ NOTE: In the case of the Gun with a String trap, only the gun will no longer be visible. As you move your Spy about the room the will stretch and follow the Spy. Posittio n him in front of a closed door watch for the flash, press the Joystick/Sp acebar and the trap is set._ Once a trap hass been set, EITHER Spy caann set it off! A Time Bomb will go off in 15 seconds once selec ted. Any Spy(s) in the room at the time of detonation will be zapped. Unlike other traps, the Time Bonb is not set off by the searching og the Spies. Listen carefully for them. They come in handy if you are being chased. The unfortunate Spy will lose 7 seconds ooffff actua l time. Also, 20 seconds will be deducted from his game time, for a total penalty of 27 gaming seconds . The other player will be awarded points for each trap set off by the opposition. If the boobytrapee had been in possesion of the briefca se, the other Spy can use this time to attempt to locate the victim and grab the briefcase.k To add insult to injury, when a player sets off a trap, he gets zapped while the other Spy laughs hysterica lly._ _ REMEDIES - Except for the Time bomb, each ooff the traps has a disarming remedy hidden throughout the maze. Each type of remedy is always hidden in the same type of location. For example, the scissors are used to disarm the Gun with a String. Scisso rs are only found in the First Aid kits hanging on the back walls. As with traps, remedies can be picke d up and carried from room to room. Spies can NOT carry more than one thing at a time except inside the briefcase._ TRAPS AND REMEDIES_ TRAP SYMBOL REMEDY LOCATION_ bomb - everywhere -water - red fire_ except with bucket box on_ door left_ _ wall_ spring -everywhere -wire - white_ except with cutters tool_ box_ _ water - door only -umbrela- coat_ bucket rack_ _ gun - door only -scisors- first_ with aid kit_ string on wall_ _ time - anywhere - none! - n/a_ _ _ TRAPULATOR - Located to the right of each of the rooms is a calculator -like, state of the art, Trapulator. It serves four basic functions. You can use it to Select Booby-Traps : pinpoint your Location, gauge your Time remaining and check INVENTORY._ Across the top of the Trapulator is a digital clock which indicates the time left until your plane takes off (with or without you)! Below the clock are 6 buttons. On the first 5, selectable booby-traps are indicated. However, the sixth button in the lower right-hand corne r calls up a map of the embassy you have broken into. The maapppp will appear in the room that your Spy is occupying. The room your Spy is in will be the one blinking on and off. Rooms filled in with a color indicate that your Spy has been in that room at least once. Any required inventory item or how many are in a particular room, just that something you are looking for is there. Finally, the Trapulator displays items you have successfully collected as you ready your escape. It also indicates if an item has been taken from you. The item will now appear on the opposition's Trapu lator. Across the buttom, left to right, should be your passport, money, key and the secret plans. The map does NOT show the location of the other Spy, nor does it revea l anything about the other floor the embassy (if there is one)._ _ INVENTORY - Your mission being to escape the embassy, Top Secret brief case in hand, it is important to remember that all else is but a mere distraction. Before time runs out you must manage to find, fill aand keep the briefcase, locate the only exit and board your plane with ALL of the following: PASSPORT, traveling MONEY, the KEY and the secret PLANS._ It is helpful to know that these items are never found in any of the remedy locatins. Use the briefca se to hold all these items. Carry them with you or hide them. There is only one of each in any game. Protect the briefcase at all costs. If an item is found aannd you do not posses the briefcase you spy will be carrying a white satchel and the item contained will be flash ing on the Trapulator._ EXIT - There is only one way out of each embassyy building. The exit door is marked. You can NOT leave without all of the required inventor y. The airport security guard will see to that!_ SPLIT LEVEL EMBASSIES - Some of the embassy buidings are two stories high. Your Spy can climb from floor to floor by using the ladders. Holes in the floors are often hidden by carpets. Use the Joystick or Spaceba r to cover/uncover such an opening. Use the Joystick or Keyboard to move up or down._ LADDERS AND RUGS - If you enter a room with a ladder, you can activate it by moving within range and pressi ng the Joystick button. Pressing the Joystick button once will lower the ladder to ground level, enabling you to move your spy up the ladder to the upper floor. If you do not push you spy up the ladder but push the joystick button a second time, the ladder will raise back up. To climb up or down, tap you Joystick once in the appropriate direction. The Spy will move by himself. Do NOT keep the Joystick forward or back. If you enter a room with a rug, standing within range of the rug, pressing the Joystick button wil lift the rug and reveal a hole. Move your player ove the hole and he will climb down the ladder to a lower floor. You can cover a hole by standing near it and again pressi ng the Joystick button._ BREAD CRUMBS - You can re-trace your steps by using the small character indicators just below the front edge of your room. These guides (not availabel in the higher levels) actually point the way back to where you have just come from! The indicators and their meanings are as follows:_ > take the door on the Right to go back one room_ < take the door on the Left to go back one room_ arrow down - take the door in the Front of the room to go back one room_ ^ - take the door in the Back of the room to go back one room_ (circle) - go Down the hole in the floor to go back one room_ (ladder) go UP the ladder to go back one room_ |
Intro
Ailanthus Tree: Login | Users | Commands | Messages | Chat | Hang
Magpie BBS: Messages | Users | Commands
Misc BBSes: Aerogram | Bonsai Tree | Mofo | NYCENET | Riverdale | Misc Messages
ASCII Art: Nude | Jane | Femme | Spock | Kirk | Nixon
Game Docs: Archon II | Breakdance | Bruce Lee | Cutthroats | Dallas Quest | Deadline | Flight Sim 2
Hitchhikers Guide | Incredible Hulk | Infidel | Kennedy Approach | Mask of the Sun | M.U.L.E.
Pastfinder | Pinball Construction Set | Raid on Bungeling Bay | Raid over Moscow | Rescue on Fractalus
Seven Cities of Gold | Sonar Search | Spy vs Spy | Whistler's Brother
Util Docs: Blitz Compiler | Designer's Pencil | Easy Script | Kwik-Write | Micromon
Movie Maker | Paperclip | Perspectives | Wordpro 3 Plus/64 | Wolfenstein
Philes: 1541 Alignment | 976 Numbers | Mainframes | Sysops' Bible
Drugs | Knock-Out Drops | Lock Picking | Radar Jamming | Thermite
Copyright © 2024 by Kim Moser (email) |
Last modified: Fri 02 February 2007 18:23:31 |